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<div class="title">C:/Documents and Settings/Administrateur/Mes documents/space-battle-insa/Wrapper/Wrapper.h</div>  </div>
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<div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Wrapper.h</span>
<a name="l00002"></a>00002 
<a name="l00003"></a>00003 <span class="preprocessor">#pragma once</span>
<a name="l00004"></a>00004 <span class="preprocessor"></span>
<a name="l00005"></a>00005 <span class="preprocessor">#include &quot;Jeu.h&quot;</span>
<a name="l00006"></a>00006 <span class="preprocessor">#include &quot;Flotte.h&quot;</span>
<a name="l00007"></a>00007 <span class="preprocessor">#include &lt;windows.h&gt;</span>
<a name="l00008"></a>00008 <span class="preprocessor">#include &lt;vcclr.h&gt;</span>
<a name="l00009"></a>00009 <span class="preprocessor">#include &lt;list&gt;</span>
<a name="l00010"></a>00010 <span class="preprocessor">#include &lt;vector&gt;</span>
<a name="l00011"></a>00011 <span class="preprocessor">#include &lt;utility&gt;</span>
<a name="l00012"></a>00012 <span class="preprocessor">#include &lt;string&gt;</span>
<a name="l00013"></a>00013 
<a name="l00014"></a>00014 <span class="preprocessor">#pragma comment (lib,&quot;DLL_Cpp.lib&quot;)</span>
<a name="l00015"></a>00015 <span class="preprocessor"></span>
<a name="l00016"></a>00016 <span class="keyword">using namespace </span>System;
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">#using &lt;mscorlib.dll&gt;</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span><span class="preprocessor">#using &lt;PresentationCore.dll&gt;</span>
<a name="l00020"></a>00020 <span class="preprocessor"></span><span class="preprocessor">#using &lt;System.Windows.Forms.dll&gt;</span>
<a name="l00021"></a>00021 <span class="preprocessor"></span><span class="preprocessor">#using &lt;System.Windows.Presentation.dll&gt;</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span><span class="preprocessor">#using &lt;PresentationFramework.dll&gt;</span>
<a name="l00023"></a>00023 <span class="preprocessor"></span><span class="preprocessor">#using &lt;WindowsBase.dll&gt;</span>
<a name="l00024"></a>00024 <span class="preprocessor"></span>
<a name="l00025"></a>00025 <span class="keyword">namespace </span>Wrapper {
<a name="l00026"></a>00026 
<a name="l00027"></a><a class="code" href="class_wrapper_1_1_wrapper_jeu.html">00027</a>         <span class="keyword">public ref class</span> <a class="code" href="class_wrapper_1_1_wrapper_jeu.html">WrapperJeu</a>
<a name="l00028"></a>00028         {
<a name="l00029"></a>00029 
<a name="l00030"></a>00030         <span class="keyword">private</span>:
<a name="l00031"></a>00031                 <a class="code" href="class_jeu.html">Jeu</a>* _jeu;
<a name="l00032"></a>00032 
<a name="l00033"></a>00033         <span class="keyword">public</span>:
<a name="l00034"></a>00034 
<a name="l00035"></a>00035                 <a class="code" href="class_wrapper_1_1_wrapper_jeu.html">WrapperJeu</a>(<span class="keywordtype">int</span> nbJoueurs) {
<a name="l00036"></a>00036                         cout &lt;&lt; <span class="stringliteral">&quot;Nouveau jeu&quot;</span> &lt;&lt; endl;
<a name="l00037"></a>00037                         _jeu = Jeu_New(nbJoueurs);
<a name="l00038"></a>00038                 }
<a name="l00039"></a>00039 
<a name="l00040"></a>00040                 ~<a class="code" href="class_wrapper_1_1_wrapper_jeu.html">WrapperJeu</a>() {
<a name="l00041"></a>00041                         cout &lt;&lt; <span class="stringliteral">&quot;Suppresion jeu&quot;</span> &lt;&lt; endl;
<a name="l00042"></a>00042                         Jeu_Delete(_jeu);
<a name="l00043"></a>00043                 }
<a name="l00044"></a>00044 
<a name="l00045"></a>00045         <span class="keyword">public</span>:
<a name="l00046"></a>00046 
<a name="l00047"></a>00047                 <span class="keywordtype">void</span> creerPartie() {
<a name="l00048"></a>00048                         cout &lt;&lt; <span class="stringliteral">&quot;creerPartie()&quot;</span> &lt;&lt; endl;
<a name="l00049"></a>00049                         _jeu-&gt;creerPartie();
<a name="l00050"></a>00050                 }
<a name="l00051"></a>00051 
<a name="l00052"></a>00052                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> lancerDe() {
<a name="l00053"></a>00053                         <span class="keywordflow">return</span> _jeu-&gt;lancerDe();
<a name="l00054"></a>00054                 }
<a name="l00055"></a>00055 
<a name="l00056"></a>00056                 <span class="keywordtype">void</span> addJoueur(System::String^  nom, System::String^  flotte1, System::String^  flotte2, <span class="keywordtype">int</span> rang) {
<a name="l00057"></a>00057                         _jeu-&gt;addJoueur(stringSystemToSTL(nom), stringSystemToSTL(flotte1), stringSystemToSTL(flotte2), rang);
<a name="l00058"></a>00058                 }
<a name="l00059"></a>00059 
<a name="l00060"></a>00060                 <span class="keywordtype">void</span> addJoueur(System::String^ nom, System::String^ flotte, <span class="keywordtype">int</span> rang) {
<a name="l00061"></a>00061 
<a name="l00062"></a>00062                         _jeu-&gt;addJoueur(stringSystemToSTL(nom), stringSystemToSTL(flotte), rang);
<a name="l00063"></a>00063                 }
<a name="l00064"></a>00064 
<a name="l00065"></a>00065                 <span class="keywordtype">void</span> instancierGrille() {
<a name="l00066"></a>00066                         _jeu-&gt;instancierGrille();
<a name="l00067"></a>00067                 }
<a name="l00068"></a>00068 
<a name="l00069"></a>00069                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getLongueurPlateau() {
<a name="l00070"></a>00070                         <span class="keywordflow">return</span> _jeu-&gt;getLongueurPlateau();
<a name="l00071"></a>00071                 }
<a name="l00072"></a>00072 
<a name="l00073"></a>00073                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getHauteurPlateau() {
<a name="l00074"></a>00074                         <span class="keywordflow">return</span> _jeu-&gt;getHauteurPlateau();
<a name="l00075"></a>00075                 }
<a name="l00076"></a>00076 
<a name="l00077"></a>00077                 <span class="keywordtype">int</span> getTypeCase(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) {
<a name="l00078"></a>00078                         <span class="keywordflow">return</span> _jeu-&gt;getTypeCase(x,y);
<a name="l00079"></a>00079                 }
<a name="l00080"></a>00080 
<a name="l00081"></a>00081                 <span class="keywordtype">int</span> getCouleurFlotte(<span class="keywordtype">int</span> rangJoueur, <span class="keywordtype">int</span> flotte) {
<a name="l00082"></a>00082                         <span class="keywordflow">return</span> _jeu-&gt;getCouleurFlotte(rangJoueur, flotte);
<a name="l00083"></a>00083                 }
<a name="l00084"></a>00084 
<a name="l00085"></a>00085                 <span class="keywordtype">bool</span> joueurCourantHasArtefact() {
<a name="l00086"></a>00086                         <span class="keywordflow">return</span> _jeu-&gt;joueurCourantHasArtefact();
<a name="l00087"></a>00087                 }
<a name="l00088"></a>00088 
<a name="l00089"></a>00089                 <span class="keywordtype">int</span> getTypeVaisseauCourant() {
<a name="l00090"></a>00090                         <span class="keywordflow">return</span> _jeu-&gt;getTypeVaisseauCourant();
<a name="l00091"></a>00091                 }
<a name="l00092"></a>00092 
<a name="l00093"></a>00093                 <span class="keywordtype">int</span> getCouleurFlotteCourante() {
<a name="l00094"></a>00094                         <span class="keywordflow">return</span> _jeu-&gt;getCouleurFlotteCourante();
<a name="l00095"></a>00095                 }
<a name="l00096"></a>00096 
<a name="l00097"></a>00097                 <span class="keywordtype">int</span> getNbArtefactsJoueurCourant() {
<a name="l00098"></a>00098                         <span class="keywordflow">return</span> _jeu-&gt;getNbArtefactsJoueurCourant();
<a name="l00099"></a>00099                 }
<a name="l00100"></a>00100 
<a name="l00101"></a>00101                 <span class="keywordtype">int</span> getNbArtefactsCase(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) {
<a name="l00102"></a>00102                         <span class="keywordflow">return</span> _jeu-&gt;getNbArtefactsCase(x,y);
<a name="l00103"></a>00103                 }
<a name="l00104"></a>00104 
<a name="l00105"></a>00105                 <span class="keywordtype">int</span> getTypeCaseVaisseauCourant() {
<a name="l00106"></a>00106                         <span class="keywordflow">return</span> _jeu-&gt;getTypeCaseVaisseauCourant();
<a name="l00107"></a>00107                 }
<a name="l00108"></a>00108 
<a name="l00109"></a>00109                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getRangJoueurCourant() {
<a name="l00110"></a>00110                         <span class="keywordflow">return</span> _jeu-&gt;getRangJoueurCourant();
<a name="l00111"></a>00111                 }
<a name="l00112"></a>00112 
<a name="l00113"></a>00113                 <span class="keywordtype">int</span> getNbChargesVaisseauCourant() {
<a name="l00114"></a>00114                         <span class="keywordflow">return</span> _jeu-&gt;getNbChargesVaisseauCourant();
<a name="l00115"></a>00115                 }
<a name="l00116"></a>00116 
<a name="l00117"></a>00117                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> getNbVaisseauxJoueurCourant() {
<a name="l00118"></a>00118                         <span class="keywordflow">return</span> _jeu-&gt;getNbVaisseauxJoueurCourant();
<a name="l00119"></a>00119                 }
<a name="l00120"></a>00120 
<a name="l00121"></a>00121                 <span class="keywordtype">void</span> setPositionFlotteJoueur(<span class="keywordtype">int</span> rang, <span class="keywordtype">int</span> flotte, <span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) {
<a name="l00122"></a>00122                         _jeu-&gt;setPositionFlotteJoueur(rang,flotte,x,y);
<a name="l00123"></a>00123                 }
<a name="l00124"></a>00124                 
<a name="l00125"></a>00125                 <span class="keywordtype">int</span> getXFlotteJoueur(<span class="keywordtype">int</span> rang, <span class="keywordtype">int</span> flotte) {
<a name="l00126"></a>00126                         <span class="keywordflow">return</span> _jeu-&gt;getXFlotteJoueur(rang, flotte);
<a name="l00127"></a>00127                 }
<a name="l00128"></a>00128 
<a name="l00129"></a>00129                 <span class="keywordtype">int</span> getYFlotteJoueur(<span class="keywordtype">int</span> rang, <span class="keywordtype">int</span> flotte) {
<a name="l00130"></a>00130                         <span class="keywordflow">return</span> _jeu-&gt;getYFlotteJoueur(rang, flotte);
<a name="l00131"></a>00131                 }
<a name="l00132"></a>00132 
<a name="l00133"></a>00133                 <span class="keywordtype">void</span> deplacerVaisseauCourant(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) {
<a name="l00134"></a>00134                         _jeu-&gt;deplacerVaisseauCourant(x,y);
<a name="l00135"></a>00135                 }
<a name="l00136"></a>00136 
<a name="l00137"></a>00137                 <span class="keywordtype">void</span> joueurSuivant() {
<a name="l00138"></a>00138                         _jeu-&gt;joueurSuivant();
<a name="l00139"></a>00139                 }
<a name="l00140"></a>00140 
<a name="l00141"></a>00141                 <span class="keywordtype">int</span> getXVaisseauCourant() {
<a name="l00142"></a>00142                         <span class="keywordflow">return</span> _jeu-&gt;getXVaisseauCourant();
<a name="l00143"></a>00143                 }
<a name="l00144"></a>00144 
<a name="l00145"></a>00145                 <span class="keywordtype">int</span> getYVaisseauCourant() {
<a name="l00146"></a>00146                         <span class="keywordflow">return</span> _jeu-&gt;getYVaisseauCourant();
<a name="l00147"></a>00147                 }
<a name="l00148"></a>00148 
<a name="l00149"></a>00149                 <span class="keywordtype">int</span> getNbJoueurs() {
<a name="l00150"></a>00150                         <span class="keywordflow">return</span> _jeu-&gt;getNbJoueurs();
<a name="l00151"></a>00151                 }
<a name="l00152"></a>00152 
<a name="l00153"></a>00153                 <span class="keywordtype">int</span> getIndiceFlotteCourante() {
<a name="l00154"></a>00154                         <span class="keywordflow">return</span> _jeu-&gt;getIndiceFlotteCourante();
<a name="l00155"></a>00155                 }
<a name="l00156"></a>00156                 
<a name="l00157"></a>00157                 <span class="keywordtype">int</span> getCouleurStationCase(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y) {
<a name="l00158"></a>00158                         <span class="keywordflow">return</span> _jeu-&gt;getCouleurStationCase(x, y);
<a name="l00159"></a>00159                 }
<a name="l00160"></a>00160 
<a name="l00161"></a>00161                 <span class="keywordtype">void</span> setCouleurStationCase(<span class="keywordtype">int</span> x, <span class="keywordtype">int</span> y, <span class="keywordtype">int</span> couleurStation) {
<a name="l00162"></a>00162                         _jeu-&gt;setCouleurStationCase(x, y, (Flotte::CouleurFlotte)couleurStation);
<a name="l00163"></a>00163                 }
<a name="l00164"></a>00164 
<a name="l00165"></a>00165                 System::Windows::Point getPointArrive(<span class="keywordtype">double</span> x, <span class="keywordtype">double</span> y, <span class="keywordtype">double</span> resCos, <span class="keywordtype">double</span> resSin) {
<a name="l00166"></a>00166                         <span class="keywordflow">return</span> doublePairToPoint(_jeu-&gt;getPointArrive(x,y,resCos,resSin));
<a name="l00167"></a>00167                 }
<a name="l00168"></a>00168 
<a name="l00169"></a>00169                 String^ getNomJoueur(<span class="keywordtype">int</span> rang) {
<a name="l00170"></a>00170                         <span class="keywordflow">return</span> stringSTLToSystem(_jeu-&gt;getNomJoueur(rang));
<a name="l00171"></a>00171                 }
<a name="l00172"></a>00172 
<a name="l00173"></a>00173                 System::Collections::Generic::List&lt;unsigned int&gt;^ lancerDesJoueurCourant() {
<a name="l00174"></a>00174                         <span class="keywordflow">return</span> vectorToList(_jeu-&gt;lancerDesJoueurCourant());
<a name="l00175"></a>00175                 }
<a name="l00176"></a>00176                 
<a name="l00177"></a>00177                 System::Collections::Generic::List&lt;System::Windows::Shapes::Polygon^&gt;^ getListePolygoneAsteroide() {
<a name="l00178"></a>00178                         <span class="keywordflow">return</span> doublePairVectorVectorToPolygonList(_jeu-&gt;getVectorAsteroides());
<a name="l00179"></a>00179                 }
<a name="l00180"></a>00180 
<a name="l00181"></a>00181                 System::Collections::Generic::List&lt;System::Windows::Point&gt;^ getCasesAccessibles(<span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> res) {
<a name="l00182"></a>00182                         <span class="keywordflow">return</span> doublePairVectorToPointList(_jeu-&gt;getCasesAccessibles(res));
<a name="l00183"></a>00183                 }
<a name="l00184"></a>00184 
<a name="l00185"></a>00185         <span class="keyword">public</span> :
<a name="l00186"></a>00186 
<a name="l00187"></a>00187                 System::Collections::Generic::List&lt;System::Windows::Point&gt;^ doublePairVectorToPointList(std::vector&lt;std::pair&lt;double, double&gt; &gt; src)
<a name="l00188"></a>00188                 {
<a name="l00189"></a>00189                         <span class="keywordtype">int</span> size = src.size();
<a name="l00190"></a>00190                         System::Collections::Generic::List&lt;System::Windows::Point&gt;^ dest = <span class="keyword">gcnew</span> System::Collections::Generic::List&lt;System::Windows::Point&gt;();
<a name="l00191"></a>00191                         <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; size ; i++){
<a name="l00192"></a>00192                                 dest-&gt;Add(doublePairToPoint(src[i]));
<a name="l00193"></a>00193                         }
<a name="l00194"></a>00194                         <span class="keywordflow">return</span> dest;
<a name="l00195"></a>00195                 }
<a name="l00196"></a>00196 
<a name="l00197"></a>00197                 <span class="keywordtype">string</span> stringSystemToSTL(String^ <span class="keywordtype">string</span>) {
<a name="l00198"></a>00198                 <span class="keywordtype">char</span>* tmp = <span class="keyword">static_cast&lt;</span><span class="keywordtype">char</span> *<span class="keyword">&gt;</span>(System::Runtime::InteropServices::Marshal::StringToHGlobalAnsi(<span class="keywordtype">string</span>).ToPointer());
<a name="l00199"></a>00199                 std::string res(tmp);
<a name="l00200"></a>00200                 System::Runtime::InteropServices::Marshal::FreeHGlobal(IntPtr(tmp));
<a name="l00201"></a>00201                 <span class="keywordflow">return</span> res;
<a name="l00202"></a>00202         }
<a name="l00203"></a>00203 
<a name="l00204"></a>00204                 String^ stringSTLToSystem(<span class="keywordtype">string</span> <span class="keywordtype">string</span>) {
<a name="l00205"></a>00205                         <span class="keywordflow">return</span> <span class="keyword">gcnew</span> String(<span class="keywordtype">string</span>.c_str());
<a name="l00206"></a>00206         }
<a name="l00207"></a>00207 
<a name="l00208"></a>00208                 System::Collections::Generic::List&lt;unsigned int&gt;^ vectorToList(std::vector&lt;unsigned int&gt; v) {
<a name="l00209"></a>00209                 System::Collections::Generic::List&lt;unsigned int&gt;^ res = <span class="keyword">gcnew</span> System::Collections::Generic::List&lt;unsigned int&gt;();
<a name="l00210"></a>00210                 <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> i;
<a name="l00211"></a>00211                 <span class="keywordflow">for</span>(i=0;i&lt;v.size();i++){
<a name="l00212"></a>00212                         res-&gt;Add(v[i]);
<a name="l00213"></a>00213                 }
<a name="l00214"></a>00214                 <span class="keywordflow">return</span> res;
<a name="l00215"></a>00215         }
<a name="l00216"></a>00216 
<a name="l00217"></a>00217                 System::Collections::Generic::List&lt;System::Windows::Shapes::Polygon^&gt;^ doublePairVectorVectorToPolygonList(std::vector&lt;std::vector&lt;std::pair&lt;double, double&gt; &gt; &gt; src)
<a name="l00218"></a>00218                 {
<a name="l00219"></a>00219                         <span class="keywordtype">int</span> size = src.size();
<a name="l00220"></a>00220                         System::Collections::Generic::List&lt;System::Windows::Shapes::Polygon^&gt;^ dest = <span class="keyword">gcnew</span> System::Collections::Generic::List&lt;System::Windows::Shapes::Polygon^&gt;();
<a name="l00221"></a>00221                         <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i = 0 ; i &lt; size ; i++){
<a name="l00222"></a>00222                                 System::Windows::Shapes::Polygon^ tmpPoly = <span class="keyword">gcnew</span> System::Windows::Shapes::Polygon();
<a name="l00223"></a>00223                                 System::Windows::Media::PointCollection^ tmpPoints = <span class="keyword">gcnew</span> System::Windows::Media::PointCollection();
<a name="l00224"></a>00224                                 <span class="keywordflow">for</span>(<span class="keywordtype">unsigned</span> j=0 ; j&lt;src[i].size() ; j++){
<a name="l00225"></a>00225                                         tmpPoints-&gt;Add(doublePairToPointAsteroide(src[i][j]));
<a name="l00226"></a>00226                                 }
<a name="l00227"></a>00227                                 tmpPoly-&gt;Points = tmpPoints;
<a name="l00228"></a>00228                                 dest-&gt;Add(tmpPoly);
<a name="l00229"></a>00229                         }
<a name="l00230"></a>00230                         <span class="keywordflow">return</span> dest;
<a name="l00231"></a>00231                 }
<a name="l00232"></a>00232 
<a name="l00233"></a>00233                 System::Windows::Point doublePairToPointAsteroide(std::pair&lt;double, double&gt; src)
<a name="l00234"></a>00234                 {
<a name="l00235"></a>00235                         <span class="keywordflow">return</span> System::Windows::Point(src.first*67, src.second*63);
<a name="l00236"></a>00236                 }
<a name="l00237"></a>00237 
<a name="l00238"></a>00238                 System::Windows::Point doublePairToPoint(std::pair&lt;double, double&gt; src)
<a name="l00239"></a>00239                 {
<a name="l00240"></a>00240                         <span class="keywordflow">return</span> System::Windows::Point(src.first, src.second);
<a name="l00241"></a>00241                 }
<a name="l00242"></a>00242 
<a name="l00243"></a>00243         };
<a name="l00244"></a>00244 }
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